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Old 01-10-2009, 07:29 PM
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KevCarter KevCarter is offline
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Originally Posted by golfbulldog View Post
Hi Kevin, I think that if you see TGM as full swing guide....you can try a small number of variations of the umpteen quadrillion.... not that many are actually practical....many are for putts or short shots though.

When it comes to full swing variations... I think a lot of TGM learning can take place by trying some of the non-auto release motions... when we get the book we all start looking at max trigger etc...but alot of learning about max trigger comes from trying to do the early releases with FLW etc... then hands path on downswing variations...

Also maybe start looking at stance and plane line variations....that seems IMO to be where MORAD does some work... using a specific plane/stance line other than the square-square variety to control ball flight...still working on this one...

Also well worth trying grip variation 10-2-D...I like this for some short game stuff though rather than full swing but there are enough strong left hands on tour to show that it works ok...
Hi golfbulldog,

Thank you for the reply. Exactly what I was looking for, some ideas on where to start playing. I'm off to go read up on triggers, releases, hand paths, and 10-2-D!



Thanks Man,
Kevin
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