LynnBlakeGolf Forums - View Single Post - Air-time Thread: Air-time View Single Post #125 11-21-2010, 05:11 PM airair Senior Member Join Date: Aug 2010 Location: Norway Posts: 5,930 Things to work on? (Mistakes / bad habits) - Swaying / bobbing of the head. - Flipping - Hacking - OTT - Steering - Swinging too fast and jerky - Wrong alignments of The Flying Wedges - Throwing the lag away (not sustaining or getting lag in the first place). - Topping - Quitting - Chunking - Shanking - Slicing - Not getting out of the bunker. - Blading the ball too far out of the bunker - Hitting too high in a strong head wind. - Bad course management. Any other problems? Comments? Solutions? .. Quitting (3-F-7-B) is the enabling action of Steering, the First Snare (3-F-7-A). It diverts the Clubhead from its true, Down Plane Orbit -- across the Impact Plane Line and toward the parallel Low Point Plane Line -- and Steers it down the Target Line instead. The result -- geometric disaster with its real-world consequences -- belies its innocent origin, i.e., the logical and well-meaning advice to "swing the clubhead toward the Target". The cure is to swing the Club all the way Down Plane through Impact to Low Point (3-F-7-E). And this requires taking the Clubhead and the Hands into Impact (7-3). It is axiomatic that you cannot do this if the Hands Quit. Even after Low Point, the Thrust continues Down Plane as the Bent Right Arm straightens toward the Plane Line --not toward the Target! -- and into the Full Extension of Both Arms in the Follow-Through (1-L-#15). __________________ Air Last edited by airair : 11-22-2010 at 09:08 PM. airair View Public Profile Send a private message to airair Find all posts by airair