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acsweden 12-03-2008 07:02 AM

Yoda,

What would be the benefit to start from an elbow plane instead of a turned shoulder plane?

Thanks

Yoda 12-03-2008 10:03 AM

Differentiating Components
 
Quote:

Originally Posted by Amen Corner (Post 58425)

Isnīt Elbow plane 10-6-A and not an X?

The second 'departure' in my post referenced Plane Angle -- Variations (Component #7) not Plane Angle -- Basic (Component #6). The Shift from Elbow Plane (10-6-A) to Turned Shoulder Plane (10-6-B) is defined as Single Shift (10-7-B). The Shift from Hands Plane (10-6-E) to Elbow Plane is undefined as a Component #7 Variation. Hence, the "X" Classification per 1-K and 10-0.

Yoda 12-03-2008 10:27 AM

Basic Plane Angle And the Address Position
 
Quote:

Originally Posted by acsweden (Post 58430)

Yoda,

What would be the benefit to start from an elbow plane instead of a turned shoulder plane?

Starting from a normal Elbow Plane (10-6-A), even if steeper-than-normal per 7-23 (Editions 1-6 only), is more 'golf-like' than starting on a Turned Shoulder Plane. A visit to a Plane Board set on the Turned Shoulder Plane will confirm the extreme position required to address the Ball on such a steep Plane Angle.

Also, note that I was referring to the longer Strokes. Short Shots -- Putts and Chips -- typically are executed on much steeper Planes (and often with Zero #3 Accumulator Angle). Hence, they lend themselves to the more extreme Address Position required by the Turned Shoulder Plane.

:)

Amen Corner 12-03-2008 11:33 AM

Quote:

Originally Posted by Yoda (Post 58435)
The second 'departure' in my post referenced Plane Angle -- Variations (Component #7) not Plane Angle -- Basic (Component #6). The Shift from Elbow Plane (10-6-A) to Turned Shoulder Plane (10-6-B) is defined as Single Shift (10-7-B). The Shift from Hands Plane (10-6-E) to Elbow Plane is undefined as a Component #7 Variation. Hence, the "X" Classification per 1-K and 10-0.

Of course!

When rereading your post I see it.

:salut:

cpwindow4 12-05-2008 09:11 PM

From working with both Mac and Andy on both patterns and how they differ, They work off only the terms of classifications. THEY ARE VERY APART AND LIKE WHAT IT DOES FOR PLAYERS.

The TGM language IS easy to grasp with the basic concepts.
Or as a former chief said , what is is.

By the way Lynn keep up the good work sorry to not post much.

tbyeaton0627 12-05-2008 10:01 PM

get back to the dark side where you belong

cpwindow4 12-06-2008 12:13 AM

LOL
But you know my #1 got cut off by a red lightsaber...


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