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Old 03-09-2011, 08:44 PM
airair airair is offline
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Join Date: Aug 2010
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TGM SECRETS OF G.O.L.F.
GEOMETRICALLY ORIENTED LINEAR FORCE

If you don't like a given Component Variation, recommended or otherwise, then HOMER KELLEY would be the first to tell you to avoid it and use something else. The reasons for 'not liking' something ranges from physical inability to execute to psychological. There are ten trillion Strokes in TGM, roughly half Hitting and half Swinging. Use the one(s) you like. Again quoting HOMER, "Do whatever you like. Have fun! Enjoy the game!" HOMER KELLEY

THE G.O.L.F. SWING IS:

1) THE HINGE ACTION = Clubface Control – 2G
2) Of an ANGULAR MOTION = Clubhead Control – 2K
3) On an INCLINED PLANE = Clubshaft Control – 2F

THE THREE ESSENTIALS ARE:

1) A Stationary Head
2) Balance
3) Rhythm

THE THREE IMPERATIVES ARE:

1) A “Flat” Left Wrist
2) A Club head Lag Pressure Point
3) A Straight Plane Line

THE MACHINE CONTROLS THREE FUNCTIONS

1) The Inclined Plane is CLUBSHAFT Control – See 2-F and 4-0
2) The Pressure Points are CLUBHEAD Control – See 2-K and 4-0
3) The Left Wrist is CLUBFACE Control – See 2-G and 4-0

THE THREE STATIONS OF THE MACHINE

1) ADDRESS - be as prepared as possible
2) THE TOP - be as precise as possible
3) THE FINISH - be as smooth and complete as possible through Impact to the Finish

THE STAR SYSTEM TRIAD

1) ·The THREE IMPERATIVES (2-0)
2) ·Controlling the THREE FUNCTIONS (1-L-A/B/C)
3) ·Through the THREE STATIONS (12-3)

THREE ZONES

1) BODY CONTROL------ Pivot ---------- Body----------- Balance
2) CLUB CONTROL ------ Power --------- Arms ---------- Force
3) BALL CONTROL ------ Purpose-------- Hands -------- Direction


If you control your Hands, you control the Club.

If you control the Club, you control the Ball.

And if you control the Ball...

You control the Game.


PERSONALLY, I THINK OF THE TWELVE SECTIONS
AS FOUR SUBSETS OF THREE – LYNN BLAKE

1) Three to get ready -- Preliminary Address, Impact Fix, Adjusted Address.
2) Three to get up -- Start Up, Backstroke, Top.
3) Three to get down -- Start Down, Downstroke, Release.
4) Three to get around -- Impact, Follow-Through, Finish.

AT THE TOP

♦ Shoulders CENTERED over the hips.
♦ Hips CENTERED between the feet.
♦ Feet feel EQUAL pressure.

MOTIONS

Basic Motion = Clubhead goes two feet back and two feet through (kinda
like a chip)
Acquired Motion = Clubhead taken back until the right forearm is parallel with the ground and then parallel with the ground again on the follow through ("9-3").
Total Motion = Full golf swing.

POWER ACCUMULATORS

PA#1 is the bending and straightening of right arm (Muscle thrust)
PA#2 is the cocking and uncocking of the left wrist (Velocity power)
PA#3 is the turn and roll of the angle established between the Clubshaft and the Left Forearm when you take the grip, the more in the fingers, the sharper angle, to zero out the #3, put the club in the palm...just like putting grip. (Transfer Power)
PA#4 is the angle formed by the Left Arm and the Left Shoulder. (Radius Power)

PRESSURE POINTS

PP#1 Right heel pad against left thumb
PP#2 Last 3 fingers of left hand
PP#3 Right index finger against shaft
PP#4 Left arm against chest

FIVE STEP POWER PACKAGE SEQUENCE

1) Accumulation
2) Load
3) Storage
4) Delivery
5) Release.

THERE ARE 4 ACCELERATION PERIODS:

1) Start Down -- Shoulder Acceleration.
2) Down stroke -- Hand Acceleration.
3) Release -- Club head Acceleration.
4) Impact and Separation -- Ball Acceleration.

BACKSTROKE = Up-Back-In

DOWNSTROKE = Down-Out-Forward


THE THREE BASIC WRIST MOTIONS CAN BE CLASSIFIED AS:

4-A. HORIZONTAL..........Bend and Arch CLUBSHAFT .....Grip Motion
4-B. PERPENDICULAR ....Cock and Uncock CLUBHEAD.......Wrist Motion
4-C. ROTATIONAL..........Turn and Roll CLUBFACE........Hand Motion

TERMS FOR THE CENTER POSITION IN EACH CLASSIFICATIONS ARE:

4-A. FLAT (-A)
4-B. LEVEL (-B)
4-C. VERTICAL (-C).

CORRECT WRIST CONDITIONS

The Left Wrist is always Flat and the Right Wrist is always Bent and Level.

THE MAGIC OF THE RIGHT FOREARM

Bending and Straightening the Right Elbow will RAISE AND LOWER the Left Arm and/or COCK AND UNCOCK the Left Wrist with out Bending, Flattening or Cocking the Right Wrist. Practice this first at Impact Fix. So, the Right Elbow Action either powers and/or controls all three elements of Three Dimensional Impact (6-C-0) per 1-L-9. All this you will come to know as the MAGIC OF THE RIGHT FOREARM.
__________________

Air

Last edited by airair : 03-09-2011 at 09:23 PM.
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