LynnBlakeGolf Forums - View Single Post - Air-time Thread: Air-time View Single Post #656 02-25-2011, 10:12 AM airair Senior Member Join Date: Aug 2010 Location: Norway Posts: 5,930 Raving Fans http://www.lynnblakegolf.com/forum/thread5986.html Originally Posted by Yoda At the end of the day, the question that really needs to be asked is: Given the Patterns that Homer has provided us, the product of more that forty years of scientific research and experimentation, why would we just not take the Patterns as provided and then customize only as necessary? And for the most part, those customizations will only be to meet the specialized need of the Shot at hand, e.g., a Putt versus a Drive. Originally Posted by Yoda Originally Posted by tgmgolfer2k2 People aren't big fans of this. You aren't supposed to fit in the molds of the two basic patterns given in 12-1-0 and 12-2-0. As Chuck would say, you're supposedly to build your own, not follow someone else's. The patterns given in 12-1-0 and 12-2-0 may or may not be ideal. A quick question about the Swinger's "pulling" you mentioned - can the Swinger, from the top, just drive their right shoulder into PP4...hang on...and turn through it? Is that a viable feel option? [All Yoda's Bold.] 1. People should be 'big fans of this.' If they think they can do better, particularly at less than the truly expert stage, I categorically state that they are wrong. 2. The Stroke Patterns of 12-1-0 and 12-2-0 are ideal. Any deviation from them will result in a loss of power or accuracy or both. With the possible exception of making the Power Package Release Automatic -- which is what the Tour Players spend most of their waking lives trying to get right -- and also, adding the No. 4 Power Accumulator to the Hitter's Component No. 4 (Stroke --Variation) to produce a Four Barrel Stroke (10-4-D), the player should accept them for genius they represent. The wheel has been invented already. Use it! 3. The Right Shoulder Turn Thrust (6-B-4-A and 10-13-D) in the Start Down (8-7) is a key move for both Swingers and Hitters. And it should be mastered -- programmed -- consciously. At the programming stage, I wouldn't think so much of driving the Right Shoulder "into the No. 4 Pressure Point," as I would driving the Right Shoulder straight against the Ball. When you do this you will Feel your Left Arm Load -- weld! -- against the No. 4 Pressure Point (6-C-1-#4) and the Lag Pressure Load -- weld! -- against your sensitive Right Forefinger No. 3 Pressure Point (6-C-1-#3). Having first Loaded the Power Package, your Right Shoulder now has the second of its "dual" functions to perform, namely, Transporting the Loaded Power Package Down Plane for Release -- Sequenced (Swingers) or Simultaneus (Hitters) per 4-D-0. So, from the Top, Swingers should Load, then let'er rip! "Blast" the Left Arm toward Impact (2-M-4). Hitters, once that Right Arm has been accelerated, should start Driving it -- with its priceless Bent Right Wrist -- through Impact. And don't Quit, because Mother Nature -- Centrifugal Force -- ain't around to help you out. You must keep driving...or else be prepared to watch your Shot fall a Club of two short of your target. As soon as the Mechanic of the Right Shoulder Thrust has been identified and reduced to its Feel Equivalent (1-J) and fully integrated into your Total Motion (3-B), be sure to turn the whole operation over to your Hands. It is they that must trace the correct Stroke Geometry through the Three Stations -- Address, Top and Finish. Continuing to focus on the Right Shoulder once its correct Action has been properly programmed leads to Pivot Controlled Hands, the antithesis of The Golfing Machine's Hand Controlled Pivot. __________________ Air Last edited by airair : 02-25-2011 at 02:08 PM. airair View Public Profile Send a private message to airair Find all posts by airair