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Downstroke shoulder lag
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10-19-C Drag Loading
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Swinging Components 10-19-C Drag Loading
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Quick start down...
http://www.lynnblakegolf.com/forum/s...highlight=load
the Downstroke and Release Swingers, however, utilize three Pressure Points when using a Three Accumulator Stroke. Power Accumulator #4 (the Left Arm) is Loaded by the Pivot against Pressure Point #4 (where the Left Arm contacts the side), and this Drag Loading Action (10-19-C) Loads the Secondary Lever Assembly (the Clubshaft only) via the Left Wrist (6-H-0-F #5) through Pressure Point #2. However, this does not result in an active drive of the Clubshaft because Centrifugal Force alone powers the Club (10-11-0). This 'Passive Clubhead Lag' (10-11-0-2) -- the Clubshaft being Pulled lengthwise directly toward the Plane Line (6-C-2-A) -- sets up the Centrifugal chain reaction (6-M-1) that ultimately pulls the Clubhead into its In Line condition (6-C-0-4) of Full Extension (2-P). .. "Resisting the Backstroke motion" (7-19-1) is the Hitter's method of Loading the Right Elbow to Drive (10-19-A) the entire Primary Lever Assembly (Left Arm and Club) from the Top (10-21-A). Should he choose to go to the End (10-21-C), he must resist the formidable tendency to then Accelerate the Clubshaft (only) Longitudinally (Pull it lengthwise as if a piece of string) rather than the entire Assembly Radially (Push it from behind as if an Axe Handle). Study 2-K and 7-23. "Throwing the Club against the Lag Pressure Point" (7-19-3) with the Pivot is the Swinger's method of Loading the Left Wrist to Drag (10-19-C) the Secondary Lever Assembly (the Clubshaft only) from the Top or End (10-21-A/C). For Full Strokes, Hitters may alternatively use a Downstroke Side Assembly Point (10-21-E). Or, a Downstroke Top Assembly Point (10-21-D) if the inclination toward Longitudinal Acceleration is properly Compensated. Swingers may alternatively use either procedure without concern for an improper Loading due to the chosen Assembly Point. For Short Strokes, both Hitters and Swingers use the Side Assembly Point (10-21-B). .. It is Axis Tilt (accomplished with Hip Slide in the Start Down) -- not Clubface Manipulation -- that brings the 'Trail' Shoulder down and On Plane. In turn, it is this On Plane Trail Shoulder that gives the player sufficient 'Trail' Arm, i.e., Elbow Bend, to manifest an On Plane Trail Forearm at Impact. So, for the Trail Arm to be On Plane at Address, there must be Axis Tilt. In his book, Power Golf, Ben Hogan had this to say: "At the address there is no straightening of the right elbow. In order that the right arm will be limp and the right elbow down, one must list slightly from the right side. By list I meant that the right shoulder must be dropped and the hips faced slightly to the left." We are saying the same thing: In order that there be sufficient Elbow Bend for an On Plane Trail Forearm, the Shoulder must be down and back (On Plane). And that is a function of the Hip Turn (assuming a Slide and its Weight Shift). That is why you see all good players with their trail Forearms On Plane through Impact, even though those same Forearms may not have been On Plane at Address. |
Oh, What A Feeling!
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The Swinger's Rotating Lag Pressure
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Supporting Cast
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Golf in the Kingdom
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Homer's Way
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Know Your Game
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TGM Power Package Video
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Wind and rain, what is the best approach Jeff?
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right elbow pain and bat vs. punch
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Stationary Head - To be or not to be
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Something to learn from this foot & knee action?
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Twelve Sections = Geometry in Motion
http://www.lynnblakegolf.com/forum/thread6151.html
The Twelve Sections of 8-O could also be called Geometry in Motion, a source of recent confusion on the site. The Twelve Sections concept gives you a means of examining your Stroke in a series of twelve "air tight" compartments (ranging from Preliminary Address to the Finish). Improvement in any one compartment brings ultimate improvement to the whole. [Yoda's Warning: If your recent improvement just ripped-off a major band-aid, then the improvement could be hazardous to your short-term results.] In short, use each of these sections per 12-3-O to monitor "what position your position is in." In other words, use them to apply precision G.O.L.F. alignments to the current state of your Total Motion (12-5 #1, #2, and #3). Per 12-O, "Precision in -- precision out." |
10 Rules For Hitting All The Shots
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Ben Hogan's Timeless Tips
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YOUR putting style, hit or swing?
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Homers notes
http://www.lynnblakegolf.com/forum/thread1425.html
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plane and baseline
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Obliterate
What does it mean to obliterate the plane line?
How is it done? Why is it important? |
Hit the Wrong Note
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Good thing that pencils have erasers. |
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Short end of the stick
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"Hanging by a Thread"
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What does Santa Claus usually say: Ho, ho. ho.:xmas-smiley-022: I'm still not sure how "Good thing that pencils have erasers" relates to "The amount of Hip Slide is dependent on swing plane. The flatter the plane the more pronounced the slide is. The more upright the plane the more subtle the slide. " Maybe it will be clearer after 3-4 more rounds!? Or is everything already said that needs to be said? In that case, I'm not any wiser. |
Air,
The hip slide will add steepness to the motion. When you move your hips forward, hold your shoulder turn and keep your head behind, the right shoulder will drop. This motion will contribute to a steeper swing plane. So more hip slide is required for a steeper swing plane. Or a steeper swing plane is required for more hip slide. Whichever way you choose to see it. The flatter you swing, the more the swing plane will coincide with the core rotation. So less need for added steepness and hip slide. |
Ho, Ho, Ho...the missing Clause
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In other words, the quote is backwards IMO. It should read...The amount of Hip Slide is dependent on swing plane. The flatter the plane the more subtle the slide is. The more upright the plane the more pronounced the slide. |
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Multi-Tasking TGM
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A 'Hello" To Arms Zone 2
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Pivot
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Tgm Secrets Of G.o.l.f.
GEOMETRICALLY ORIENTED LINEAR FORCE
If you don't like a given Component Variation, recommended or otherwise, then HOMER KELLEY would be the first to tell you to avoid it and use something else. The reasons for 'not liking' something ranges from physical inability to execute to psychological. There are ten trillion Strokes in TGM, roughly half Hitting and half Swinging. Use the one(s) you like. Again quoting HOMER, "Do whatever you like. Have fun! Enjoy the game!" HOMER KELLEY THE G.O.L.F. SWING IS: 1) THE HINGE ACTION = Clubface Control – 2G 2) Of an ANGULAR MOTION = Club head Control – 2K 3) On an INCLINED PLANE = Club shaft Control – 2F THE THREE ESSENTIALS ARE: 1) A Stationary Head 2) Balance 3) Rhythm THE THREE IMPERATIVES ARE: 1) A “Flat” Left Wrist 2) A Club head Lag Pressure Point 3) A Straight Plane Line THE MACHINE CONTROLS THREE FUNCTIONS 1) The Inclined Plane is CLUBSHAFT Control – See 2-F and 4-0 2) The Pressure Points are CLUBHEAD Control – See 2-K and 4-0 3) The Left Wrist is CLUBFACE Control – See 2-G and 4-0 THE THREE STATIONS OF THE MACHINE 1) ADDRESS - be as prepared as possible 2) THE TOP - be as precise as possible 3) THE FINISH - be as smooth and complete as possible through Impact to the Finish THE STAR SYSTEM TRIAD 1) ·The THREE IMPERATIVES (2-0) 2) ·Controlling the THREE FUNCTIONS (1-L-A/B/C) 3) ·Through the THREE STATIONS (12-3) THREE ZONES 1) BODY CONTROL------ Pivot ---------- Body----------- Balance 2) CLUB CONTROL ------ Power --------- Arms ---------- Force 3) BALL CONTROL ------ Purpose-------- Hands --------Direction PERSONALLY, I THINK OF THE TWELVE SECTIONS AS FOUR SUBSETS OF THREE – LYNN BLAKE 1) Three to get ready -- Preliminary Address, Impact Fix, Adjusted Address. 2) Three to get up -- Start Up, Backstroke, Top. 3) Three to get down -- Start Down, Downstroke, Release. 4) Three to get around -- Impact, Follow-Through, Finish. AT THE TOP ♦ Shoulders CENTERED over the hips. ♦ Hips CENTERED between the feet. ♦ Feet feel EQUAL pressure. MOTIONS ♦ Basic Motion = Clubhead goes two feet back and two feet through (kinda like a chip) ♦ Acquired Motion = Clubhead taken back until the right forearm is parallel with the ground and then parallel with the ground again on the follow through ("9-3"). ♦ Total Motion = Full golf swing. POWER ACCUMULATORS PA # 1 is the bending and straightening of right arm (Muscle thrust) PA # 2 is the cocking and uncocking of the left wrist (Velocity power) PA # 3 is the turn and roll of the angle established between the Clubshaft and the Left Forearm when you take the grip, the more in the fingers, the sharper angle, to zero out the #3, put the club in the palm...just like putting grip.(Transfer Power) PA # 4 is the angle formed by the Left Arm and the Left Shoulder. (Radius Power) PRESSURE POINTS PP # 1 Right heel pad against left thumb PP # 2 Last 3 fingers of left hand PP # 3 Right index finger against shaft PP # 4 Left arm against chest FIVE STEP POWER PACKAGE SEQUENCE 1) Accumulation 2) Load 3) Storage 4) Delivery 5) Release. THERE ARE 4 ACCELERATION PERIODS: 1) Start Down -- Shoulder Acceleration. 2) Down stroke -- Hand Acceleration. 3) Release -- Club head Acceleration. 4) Impact and Separation -- Ball Acceleration. BACKSTROKE = Up-Back-In DOWNSTROKE = Down-Out-Forward THE THREE BASIC WRIST MOTIONS CAN BE CLASSIFIED AS: 4-A. HORIZONTAL..........Bend and Arch CLUBSHAFT .....Grip Motion 4-B. PERPENDICULAR ....Cock and Uncock CLUBHEAD.......Wrist Motion 4-C. ROTATIONAL..........Turn and Roll CLUBFACE........Hand Motion TERMS FOR THE CENTER POSITION IN EACH CLASSIFICATIONS ARE: 4-A. FLAT (-A) 4-B. LEVEL (-B) 4-C. VERTICAL (-C). CORRECT WRIST CONDITIONS The Left Wrist is always Flat and the Right Wrist is always Bent and Level. THE MAGIC OF THE RIGHT FOREARM Bending and Straightening the Right Elbow will RAISE AND LOWER the Left Arm and/or COCK AND UNCOCK the Left Wrist with out Bending, Flattening or Cocking the Right Wrist. Practice this first at Impact Fix. So, the Right Elbow Action either powers and/or controls all three elements of Three Dimensional Impact (6-C-0) per 1-L-9. All this you will come to know as the MAGIC OF THE RIGHT FOREARM. UPDATES TO THE BOOK OF G.O.L.F. “Because of questions of all kinds, reams of additional detail must be made available—but separately. And probably endlessly.” (1-H) STROKE PATTERN CONCEPT ♦ 24 Components-actions that can be properly executed in more than one way: Constants or Sameness’s ♦ 144 Cataloged Variations: Variables or Differences ♦ 446,512,500,000,000,000 ways to do it right ♦ Every component of an efficient and dependable Golf Stroke has a proper relationship to every other component, and that relationship is geometrical. Understanding that the Golf Stroke is based on the LAWS of the geometry and physics of Force and Motion (the Mechanics) we can effectively investigate the complete understanding of the Principle of Golf, which is….“The Line of Compression”. Through the “Mechanics” of Golf we can learn to produce and manipulate…. “The Line of Compression” ♦ The number one alignment is the Flat Left Wrist (at impact). The Flat Left Wrist is a Golfing Imperative. Without it, more information means only more confusion. NEWTON’S LAWS Force and Motion Vectors must comply with Newton’s first three laws; ♦ The Law of Inertia: Newton’s First Law. There is no change in the motion of a body unless a resultant force is acting upon it. ♦ Force and Acceleration: Newton’s Second Law. Whenever a net (unbalanced) force acts on a body, it produces an acceleration in the direction of the force, an acceleration that is directly proportional to the force and inversely proportional to the mass of the body. ♦ Reacting Forces: Newton’s Third Law. For every acting force there is a reacting force that is equal in magnitude but opposite in direction. 1L-16 & 2-D-0 DIRECTIONAL FACTORS Homer Kelley had the basics correct almost 40 years ago: 1L-16 The Plane Line controls the Clubhead Line-Of-Flight. Clubface alignment controls the Ball Line-Of-Flight. 2-D-0 The direction of the ball will always be practically at right angles to the Clubface and square to the leading edge of the Clubface at separation. D-Plane is simply a more complex-in depth version of Homer's work. If you are a physicist, you need to know the D-Plane, if you are a golfer, or just an idiot like me, what Homer said about the balls starting path will do just fine. BALL STARTS CLOSER TO FACE AND CURVES AWAY FROM PATH |
Puzzle Pieces
Good job, Air. You are connecting the dots and mastering the material.
Proud of you. Now, integrate those pieces into a cohesive Total Motion . . . Back-and-through and back-and-through . . . All executed and controlled by a thoroughly trained (and now trusted) subconscious mind. :salut: |
Thanks Air. I needed that.
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Other than that - I know that putting it all together in a total motion that only lasts a second or two is something more than knowing about (some of) the separate pieces. |
Pp#2
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