![]() |
G.o.l.f.
Geometrically Oriented Linear Force
There are 3 major concepts in TGM: 1) Hinge Action : Clubface control 2) Angular Motion : Clubhead control 3) The Inclined Plane : Clubshaft and sweetspot control The golfstroke is the Hinge Action (2-G) of an Angular Motion (2-K) operating on an Inclined Plane (2-F). The means to change a circle into a straight line while circling on an inclinced plane. The golfstoke is about inscribing near perfect circles with the orbiting clubhead on the face of an inclined plane while simultaneously sustaining lag pressure on the clubshaft and controlling the clubface thru impact. Your Stroke Pattern is your Motion. (12-1-0 or 12-2-0). Basic (12-5-1), Acquired (12-5-2) and Total (12-5-3). The Motion makes the Shots. As the Motion improves, Shots improve -- not vice versa (12-0). So, make the Motion. Let the Motion make the Shots. The Hinge Action must remain the responsibility of the Flat Left Wrist, not the Right Forearm Flying Wedge. Repeat after me the following TGM mantra: Left Hand -- ClubFACE (Alignment). Right Hand -- ClubHEAD (Acceleration and Guidance). |
Quote:
Kevin |
Quote:
|
I think you have them covered my friend!
:salut: :salut: :salut: :golf: |
Quote:
But... (Translated from Norwegian:) A good thing can never be told too often. |
Quote:
The SECRET OF GOLF is not a position - it’s a PRESSURE! The Golfing Machine is about making thoughtful and knowledgeable Choices leading to the ultimate goal of having an Uncompensated Stroke Pattern. The three all-encompassing Primary Concepts on which all details can be easily attached as they surface - The Hinge Action (2-G) of an Angular Motion (2-K) operating on an Inclined Plane (2-F) Give me a flat left wrist, a lag pressure point and a straight plane line, I can teach anyone to play golf :salut: :salut: :salut: :golfcart: |
Quote:
|
all types of lag
|
Chip Like Gay
LYNN BLAKE
The secret to playing from poor and tight lies is 'pinch'; that is, the Club shaft leans well forward and the Hands (with the Flat Left Wrist) lead through Impact. And the secret to 'pinch' on the short shots is to move your Pivot Center (Head or Point-between-the-Shoulders) slightly left -- either at Address or even during the Backstroke -- of its normal mid-stance location. This is what Brian does, and I never get tired of watching him execute these shots. When seeking 'severe pinch', you should additionally play the ball well back toward the right foot. In extreme situations, Brian will actually locate the ball outside his right toe. All this moves the Low Point of the Stroke decidedly left of the Ball Location and produces a steep Angle of Attack that avoids the grass or ground behind the ball. But, when playing such a shot, here's another really important thing: Think "Float". On almost all pitch shots, even the lower ones, that is your objective. However long the 'air' time (versus 'ground' time), you are 'pitching pennies' and should seek an "underhand pitch, motion and feel" whether you are lobbing, pinching or severely pinching the shot. Especially from poor lies, most golfers attempt to 'gouge' the ball up and out. The lie intimidates, and they subconsciously hit the ball harder than required to get the ball airborne and out of its predicament. Remember, the Hands are only clamps. As such, they control Clubface alignments. They do not produce Power. Instead of relying on Club head Acceleration (Lag Pressure) to extricate the ball, rely on the pre-set Pivot Center / Ball Location and resulting steep Angle of Attack (Geometry). Despite the resulting lower trajectory -- which will be higher if you add Cut (Open Clubface and Plane Line) -- the intent to 'float' the ball toward the flagstick will soften the shot and add to your control |
Where It Starts
LOREN:
The learning curriculum starts with Basic Motion, two feet back and two feet through in learning what the arms do. It’s pivot-less, one source of power, right shoulder or right arm, no wrist cock, zero out the roll power accumulator, which is the angle of the shaft to the left arm. Then from 3 feet back up to a max of right forearm parallel to the ground is called Acquired Motion because we are acquiring more power sources, wrist cock and roll. It’s learning what the hands and wrists do. It’s still relatively pivot-less, little body involvement, mainly clearing the way. The finish is follow-through, defined to be both arms straight, clubhead still below the hands. Look at the clubhead toe attitude to see the effects of hinge action. (Control Your Clubface). Feel a roll, feel no roll, or create a reverse roll. At this level you can also practice punch shots and add the finish swivel to some of those. The Finish Swivel is the bridge between follow-through and finish. The left elbow folds down and the left forearm swivels counter clockwise to lay the sweet spot back on plane and keep the lag, flat left wrist, bent right. Ideally, lag is never lost. Whenever the clubshaft, the flat left wrist, and the sweet spot get on plane, the right wrist bend is correct for impact and should be frozen and maintained from then on. See the flashlight drills in the Golf School Articles, Plane series. You won’t “flip” the left wrist if you hit down. Feel the #1 pressure point instead of PP#3 or in addition to #3 if you’re flipping it. Extensor Action will keep it together. Golf School article Keep the Left Arm Straight. Then, up past right forearm parallel to the ground and on up to Top (right shoulder high) we’re working on pivot, the body, balance. It’s still not an uninhibited full-out swing. It’s just Total Motion, adding Body to Arms and Hands. All parts working, just not full-bore. Same remarks regarding the bent right wrist. |
| All times are GMT -4. The time now is 10:35 AM. |